For a few years there was nothing, then in 1999 a coverdisk from a magazine was passed round the playground at school containing a demo for a new theme park management game RollerCoaster Tycoon. One of the games I sank hours into as a kid was Theme Park on the Amiga 1200.
The game left Early Access and reached version 1.0 full release on 29th November.
Visual Effects of Awesome: Despite the low-poly aesthetics, once camera is unlocked with this mod or by using the coastercam, the game surprisingly has a neat detail on the 3D objects.First off I want to say a big thanks to the guys at Texel Raptor for letting me have a sneaky peek at the full release of Parkitect a couple of days early.Don't even think about building a tower-style Elevator! If there is one in a scenario, demolish it. Even with the guests being smarter and more cognitive of their surroundings, Elevators are still useless, since you can't charge much for them due to their poor stats and it's always simpler to build ramps going up and down.
The Alpine, Mini, and Monorail coasters all have trains with low capacity and low stats, making them unsuitable for being the cash cows other roller coaster types usually are.The Teacups and Top Spin rides are notorious for their high Nausea rating compared to its low Excitement rating.And given its height, it's folly to attempt to give it rain coverage as well. The Ferris Wheel is still as useless as ever.Tier-Induced Scrappy: Yup, there are still rides that are absolute trash just like in RollerCoaster Tycoon, often the same ones.At least you can still use pre-made blueprints to bypass this limitation, but the Time Limit isn't generous. Brimstone Peak not only comes with the dreaded "Price Satisfaction Rating" quota, which can really put a dent in your profits and takes forever to change once you've applied lower fees, but also comes with the "Without building while the game is paused" caveat, meaning that whatever construction you do in this mission has to be done while the game is still running, which is a death knell to the construction of complicated tracked rides.If you don't block this area off, guests will get lost and unhappy. The bigger problem is the layout, as one area of the park has basically no rides. Disaster Peaks is the next incarnation of "Ivory Towers", with trash and vandalism everywhere.Kaiserberg in particular becomes difficult due to the fact that guests are a lot poorer than in other scenarios, so they'll be more prone to leaving your park. You'll need to be creative to avoid financial ruin. Hickory Hill and Kaiserberg restrict the building height for rides, so in order to build decent roller coasters you need to heed this building height or build underground (itself having limited building rights).You can't just block one section and focus solely on the other you need to dedicate a number of rides for both areas to help your park rating. Orchard Acres is a park split in two, and you don't initially have building rights above the area in between (you need to unlock it by getting a certain number of guests in your park first).If one doesn't address these issues at the start of the scenario, the player is going to hit financial problems. There are a limited supply of indoor rides available at the start and it rains heavily here. The existing roller coaster, King Bee, has decent stats, but atrocious throughput with block brakes that hamper how many trains the ride has. There's a long winding road that leads to nothing but a useless elevator that charges no fee that would serve no fiscal purpose. The shops are located far away from the main depot with no supplementary depot to support them, resulting in redundant Haulers roaming around the park, bringing down the immersion stat and generally being inefficient. Immediate action is needed to fix a few design problems the park currently has. It's a pre-established park with a few rides. Adventure Island is the first scenario that will give players trouble.This is more noticeable when it comes to shops where the Hauler can't reach the stall properly, or if a pre-made ride blueprint somehow doesn't allow guests to enter it. Partial walls block the entire grid like a regular wall.This is mitigated by the fact that there's no net loss in doing so, but it's still a replacement structure with new statistics and potentially a new name. Not being able to relocate structures and shops you need to destroy them and place a new one.When you deposit money back, you cannot renege and take the money again. You can only take out two loans at once, at randomized intervals and interest rates. A mild example can be found in the loans.Nightmare Fuel: If you manage to drown or kill a guest or guests, you can see their spirits fly away with a Ghostly Gape.